Mods Studio 2

Mods Studio 2 home page

Mods Studio 2 v.2020.02 released

Posted in Releases on Apr 01, 2020

Once again, a new version of Mods Studio 2 is here!

This version was all about polishing - we fixed many bugs and made a lot of ease-of-use improvements. Also, there's some new content available for you to discover. And finally, we have a proper icon in the application!

Download is available for our Patrons on Patreon and on our Discord.
Public release will be available in a week.

So, what's new?

  • trailer mudflaps template for ATS
  • application options
  • mod compression capability (SCS games)
  • pre-loading of mod manifest data (Author name, etc...)
  • new mod manifest default icon
  • new Mods Studio 2 application icon
  • support for HS-Schoch Tuning Pack DLC
  • support for loading of trailers from mods
  • possibility to save user vehicle list in My Documents
  • included skin templates for various mods (traffic trailers, mudflaps)
  • support for images in tooltips over various lists
  • about section with live list of Patrons
  • fixed missing ADR and "valuable" option in cargo definitions
  • fixed incorrect writing of decimal values for some languages
  • fixed advanced metallic truck skins
  • fixed empty .sui files issue with SCS uploader

What's comming next?
It's simple - 3D previewer


Thank you all for your continued support !
Stay safe !

Mods Studio 2 v.2020.01 released

Posted in Releases on Mar 01, 2020

MS2-Blog1.png

So, what's new ?

  • Added mask skins for trucks and trailers
  • Added metallic skins to trailers
  • Added 40ft reefer containers
  • Added trailer mudflaps (ETS2)
  • Added looks support to containers (up to 20 looks per container)
  • Manifest icon is now pre-filled, to make everyone's life easier
  • ... a bunch of bugfixes and under-the-hood improvements

Plans for March...
We reached a milestone - 25 patrons! (well, for a short time, at least!)
Thank you very much for that, you guys are awesome!
This also means I'll put up a poll and let you guys decide the next 3 mod templates that we'll add to MS2.
Expect a post coming up in a few days.

I'll also do one more MS2 live stream on Twitch. This time might not be that much about development, but more about using MS2, and about mods in general and how they're made.

See you soon!

Public release should come over the weekend, if there is no major bugs discovered in the next few days.

Join us on MS2 development live stream

Posted in Development, Live Stream on Dec 09, 2019

Studio Setup

This Saturday (14th December 2019) I'll do a Mods Studio 2 development live stream! It's going to be a casual stream where I'll chat with you guys, develop some new features, talk about the plans, give out some SCS DLCs, etc... so, here's all the info about the upcoming stream:

Content of the stream?

  • MS2 Development (C#, Visual Studio)
  • MS2 Questions and Answers, Tutorials...
  • Giveaway (SCS DLCs...)
  • Casual chatting with you guys...

Did you say "Giveaway"?

I did... how else would I get people to watch it? Here's the list of things I'll give away:

  • Euro Truck Simulator 2 - Road to the Black Sea
  • American Truck Simulator - Utah
  • Euro Truck Simulator 2 - Pink Ribbon Charity Pack
  • American Truck Simulator - Pink Ribbon Charity Pack
  • Munchies (x2)

Here's how the giveaway will work:

  • We'll have 6 giveaway rounds throughout the stream, roughly one every 30 minutes.
  • In each round will give away one Steam DLC or game.
  • You can participate in the round(s) by using your raffle tickets.
  • Before each round, everyone will get a free raffle ticket.
  • The more raffle tickets you use in a giveaway round, the more chances you have to win the game or DLC. You can also skip a round and save your ticket for upcoming rounds.
  • You can get additional tickets by watching the stream, being active in chat, following the channel or by donating live on stream.
  • You can always use the command !points in the Twitch chat to see how many points you have available
  • You enter a round of giveaway by using command !raffle

When?

14th December 2019 - that's a Saturday, people!

  • 17:00-21:00 GMT (Greenwich Mean Time)
  • 18:00-22:00 CET (Central Europe Time)
  • 9:00 AM - 1:00 PM PST (Pacific Standard Time)
  • 12:00 PM - 4:00 PM EST (Eastern Standard Time)

Where?

This all will be going on on my Twitch Channel

Version 2019.04 released

Posted on Nov 01, 2019

The newest version of Mods Studio 2 was released today. You can read the changelog and get the software from our downloads page. There's a couple of topics I'd like to cover. Here's a little overview, so you can skip the items that you're not interested in...

In this article:

  1. Release process and file hosts
  2. Play around with mod templates
  3. Support the project
  4. Next couple of updates

Release process and file hosts

Last version was initially only released on Uploaded.net. That made most sense for us, since Uploaded.net pays the best for downloads. Soon, we realized that in some countries the website is blocked, and we needed to provide an alternative. We decided to use Sharemods.com as a mirror, but this instantly undermined our Patreon rewards. You see, our Patrons get a perk of being able to download MS2 instatnly with no restriction, and Sharemods in essence offers the same. That's why with this version, we tried a new approach of giving our Patrons an early access to the new version. This seems to be a good approach, and we'll keep doing it for the next releases as well. Of course, we'll keep an eye on the whole thing and adjust if necessary.

Play around with mod templates

The whole idea of MS2 is that users can extend it by creating and/or editing mod templates. We would absolutely love it if you guys gave it a try. To get you started, we created an introductory article on our website: Creating new mod template. Take a look and let us know if we need to explain things a bit further. Also, rest assured we'll expand our documentation section of the website.

Support the project

There's many ways to support us. But, the one way that stood out the most in the last few weeks is Patreon. Yes, you can become our patron on Patreon! In fact, we already have 8 Patrons to whom we're extremely grateful for their support. Our Patreon campaign is set up in a way to motivate us to have regular updates, as we only get money from our Patrons when we release a new version. This is the best way to make this whole MS2 project last and have constant updates.

Next couple of updates

We already have a couple of updates planned out. Like always, we'll try to improve the stability of our app. We had a lot of initial issues due to using .Net Core 3, but were overcoming more and more of them with each new release. Also, our UI needs more work - both on the design and the functionallity side of things. Here's a list of things to come in the next few updates - mind you, it's not final, or a fixed prommise... it can change:

  • Stability improvements and bug fixes
  • User interface design and functionallity upgrades
  • More user input validation to prevent common mistakes
  • More help content on the website
  • New graphic content: Default mod manifest icon, Default workshop icon(s)
  • New UI graphics: Mod template icons, App icon
  • New mod templates: gearbox mod, various accessories mods, (...)
  • Improved mod templates: adding metallic and mask skins, accessory skinning for trailers
  • New UI for adding and editing mod trucks and trailers
  • ... and more.

Hope you like our plan. We'll try to keep you updated and posted with behind-the-scenes articles here on our website as often as we can. We're a tiny team (most often a one-man-band) and it's a strech to work on so many things at the same time.

See you soon!